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《绝地求生大逃杀》低配优化详细图文教程

2018-01-08 15:27:33作者:佚名来源:本站整理浏览:589

《绝地求生大逃杀》低配优化详细图文教程

  《绝地求生大逃杀》是一款相当出色的游戏,但配置优化问题却让玩家烦恼不已,尤其对于低配玩家来说更是噩梦。低配电脑怎么流畅玩游戏?今天小编就带来了玩家“年〃”分享的低配优化图文教程,感兴趣的玩家可以来看看!

  教程:

  步骤1.

  Steam PropertiesGo in to your Steam Library -> Playerunknow's Battleground -> right click -> Properties -> Steam launch option(到你的steam游戏库,选择绝地求生游戏,右键属性,高级选项,复制粘贴以下内容。)

  COPY AND PASTE

  -malloc=system +mat_antialias 0 window -USEALLAVAILABLECORES -sm4

  

  步骤2.

  Configure PUB SettingsFirst! after COPY AND PASTE [ MAKE SHURE YOU MAKE ALL .ini's READ ONLY ](首先设置你的ini文件取消勾选只读)

  Go to %APPDATA% using the File Explorer(然后到你的C盘用户,APPDATA文件夹下依次打开到WindowsNoEditor.ini文件。win10为例下面给图)

  Go to [Local] – [TslGame] – [Saved] – [Config] – [WindowsNoEditor]

  Open GameUserSettings.ini(打开此文件,复制粘贴以下内容*****强烈建议备份防止游戏出现错误****)

  [ScalabilityGroups]

  sg.ResolutionQuality=70

  sg.ViewDistanceQuality=0

  sg.AntiAliasingQuality=0

  sg.ShadowQuality=0

  sg.PostProcessQuality=0

  sg.TextureQuality=0

  sg.EffectsQuality=0

  sg.FoliageQuality=0

  sg.TrueSkyQuality=0

  sg.GroundClutterQuality=0

  sg.IBLQuality=0

  sg.HeightFieldShadowQuality=0

  Save and make Read only

  Open Engine.ini

  [Core.System]

  Paths=../../../Engine/Content

  Paths=%GAMEDIR%Content

  Paths=../../../Engine/Plugins/OceanPlugin/Content

  Paths=../../../Engine/Plugins/Mutable/Content

  Paths=../../../Engine/Plugins/Runtime/Coherent/CoherentUIGTPlugin/Content

  Paths=../../../Engine/Plugins/RoadEditor/Content

  Paths=../../../Engine/Plugins/2D/Paper2D/Content

  Paths=../../../Engine/Plugins/Wwise/Content

  [/script/engine.engine]

  bSmoothFrameRate=true

  MinDesiredFrameRate=60

  SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=60),UpperBound=(Type="ERangeBoundTypes::Exclusive",Value=144))

  MaxPixelShaderAdditiveComplexityCount=128

  MaxES2PixelShaderAdditiveComplexityCount=45

  TimeBetweenPurgingPendingKillObjects=30

  bDisablePhysXHardwareSupport=True

  [/script/engine.renderersettings]

  r.SeparateTranslucency=False

  r.CustomDepth=1

  r.DefaultFeature.Bloom=False

  r.DefaultFeature.AmbientOcclusion=False

  r.DefaultFeature.AmbientOcclusionStaticFraction=False

  r.DefaultFeature.MotionBlur=False

  r.DefaultFeature.LensFlare=False

  r.DefaultFeature.AntiAliasing=0

  r.ViewDistanceScale=1

  r.ShadowQuality=0

  r.Shadow.CSM.MaxCascades=1

  r.Shadow.MaxResolution=256

  r.Shadow.RadiusThreshold=0.1

  r.Shadow.DistanceScale=0.1

  r.Shadow.CSM.TransitionScale=0

  r.DistanceFieldShadowing=0

  r.DistanceFieldAO=0

  r.DepthOfFieldQuality=0

  r.RenderTargetPoolMin=300

  r.LensFlareQuality=0

  r.SceneColorFringeQuality=0

  r.EyeAdaptationQuality=0

  r.FastBlurThreshold=0

  r.Upscale.Quality=1

  r.TonemapperQuality=0

  r.RefractionQuality=0

  r.SSR.Quality=0

  r.SceneColorFormat=3

  r.TranslucencyVolumeBlur=0

  r.MaterialQualityLevel=0

  r.SSS.Scale=0

  r.SSS.SampleSet=0

  r.EmitterSpawnRateScale=0.75

  Save and make Read only

  Open Scalability.ini

  You must have all very low in GAME SETTINGS then it works

  [ScalabilitySettings]

  PerfIndexValues_ResolutionQuality="50 50 50 50"

  [AntiAliasingQuality@0]

  r.MSAA.CompositingSampleCount=1

  [ViewDistanceQuality@0]

  r.SkeletalMeshLODBias=5

  [ShadowQuality@0]

  r.LightFunctionQuality=0

  r.ShadowQuality=0

  r.Shadow.CSM.MaxCascades=0

  r.Shadow.MaxResolution=32

  r.Shadow.RadiusThreshold=0.24

  r.Shadow.DistanceScale=0.1

  [PostProcessQuality@0]

  r.DepthOfFieldQuality=0

  r.RenderTargetPoolMin=200

  r.Upscale.Quality=0

  [TextureQuality@0]

  r.MaxAnisotropy=0

  [EffectsQuality@0]

  r.TranslucencyLightingVolumeDim=1

  r.RefractionQuality=0

  r.SceneColorFormat=3

  [FoliageQuality@0]

  r.ParticleLightQuality=0

  Save and make Read only(保存并设置只读)

  

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