《圣歌》的装备词条接收半径是提高附近的拾取物品范围,包括地上的弹药、血包。此词条英文是Pickup Radius,繁中的翻译为拾取范围,如果觉得简中词条翻译不清晰,可以切换成繁体中文。
全词条属性一览
+% Dmg
Increases the damage output of EVERYTHING
+% 伤害(我没有看到过这种词缀.)
增加所有伤害
+% Force
Reduces the amount of damage it takes to stagger enemies
+% 力量
(翻译了也看不懂,从贴吧看来的信息,大概就是跟容易把敌人打出硬直)
+% Harvest Bonus
Increase the amount of items that you get from harvesting flora/minerals
+% 额外采集量
+% Pickup Radius
Increase the distance you will pickup items that are dropped
+% 接收半径
拾取物品范围(根下面的Ammo +% Pickup Amnt互不影响)
+% Thruster Life
Increases how long you can fly before overheating
+% 推进器寿命
延长过热条
+% Thruster Speed
Increase how fast your jets cool down
+% 推进器速度
加快过热条降温(在过热之前?)
[Element] +% Dmg
Increases damage of all skills of this element
+% [Element]伤害
增加该属性的所有技能伤害(其他触发伤害算不算?)(Element:参考下面)
[Element] +% Effect
Increase the status effect/duration of this element
+% [Element]效果
增加该属性的状态效果/持续时间
[Element] +% Resist
Reduces damage taken from attacks of that element
+% [Element]抗性
减少该属性对玩家造成的伤害(防御属性)
[Keybind] +%Damage
Increases damage of that skill
[Keybind] +% 伤害
增加Keybind位置的技能增加伤害(Keybind:Q/E/RB/LB)
[Keybind] +Speed
Reduces the cooldown of that skill
[Keybind] +% 速度
减少Keybind位置的技能的冷却
[Weapon Type] +% Ammo
Increase max ammo for that type
+% [Weapon Type]弹药
增加弹药量(备弹)
[Weapon Type] +%Damage
Increase the damage of all weapons of that type
+% [Weapon Type]伤害
增加武器伤害
Ammo +% Drop Rate
Increase the drop chance of ammo upon kill/damage
+% 弹药掉率
增加杀怪掉弹药的几率
Ammo +% Pickup Amnt
Increase how much ammo you get when picking up an ammo drop
+% 弹药拾取量
增加拾取弹药的数量
Armor +% Max
Increases your green bar (Currently broken)
+% 最大护甲值(不确定,我目前没捡到过)
增加绿条(不确定是否有效)
Effect +-%
Increases how quickly statuses build up to prime an enemy
+-%状态抗性
降低目标对异常属性的抵抗,更快的上状态
Elemental +% Dmg
Increases the damage from all elemental attacks
+% 元素伤害
增加所有元素伤害
Gear +%Damage
Increases the damage of the skill on this gear piece
+% 装备伤害
增加所有装备的伤害
Gear +% Charges
Increases the number of charges that this skill has
+% 装备充能
增加技能使用次数(每个100%多一次)
Gear +Speed
Reduces the cooldown of all skills
+% 装备速度
降低装备的冷却
Melee +% Damage
Increase the damage of melee attacks and skills
+% 近战伤害
Overheat +-% Delay
Reduces the time it takes to start recovering from overheating
-% 过热延迟
减少从过热种恢复的时间
Physical +% Resist
Reduces damage from non-elemental attacks
+% 物理抗性
降低非元素攻击伤害
Repair +% Drop Rate
Increases the drop chance of healing kits upon kill/damage
+% 修复品掉率
增加回血回盾物品的掉率
Repair +% Amnt
Increases how much healing kits will heal you
+% 修复量
增加回血回盾物品的恢复量
Shield +% Delay
Reduces the time it takes to start recovering your shield
%护盾恢复延迟
减少护盾破损后,重新开始恢复的时间(破盾后,更快的开始恢复护盾)
Shield +-% Refresh
How quickly your shield recharges once it starts recovering
-% 护盾恢复速
减少护盾恢复速度(开始恢复后,护盾恢复的更快)
Shield +% Max
Increase your blue bar (Currently broken)
+% 最大护盾值
增加蓝条(不确定是否有效)
Supply +% Drop Rate
Increases the drop chance of gear/weapons/components upon kill/damage?
供应+%掉落率
在杀死/伤害时增加装备/武器/部件的掉落几率?(机翻,这是哪条词缀?貌似没见过)
Support +% Luck
Increase the chance of better quality loot
+% 辅助幸运
加运气,更好的掉落?
Support +% Speed
Reduces the cooldown of your support skill
+% 辅助速度
z技能冷却
Ultimate +% Dmg
Increases the damage caused by your Ultimate
+% 终极技能伤害
Ultimate +% Speed
Increase the rate at which you build your ultimate meter back up
+% 终极技能速度
Weap +% Dmg
Increases weapon damage
+% 武器伤害
增加所有武器(枪械)伤害
Weap +% Clip
Increases the magazine size of all weapons
+% 弹匣容量
增加所有武器弹匣容量
Weap +% Ammo
Increases the max ammo for all weapons
+% 武器弹药
增加所有武器弹药量(备弹)
Critical +% Dmg
Increase the damage of crit attacks
+% 暴击伤害
增加暴击伤害
Physical +% Dmg
Increases the damage of non-elemental attacks
+% 物理伤害
增加所有非元素伤害
Weap +% Fire Rate
Increase the fire rate of weapon
+% 武器发射速率
Weap -% Reload Time
Reduces the time it takes to reload
-% 武器重新装弹时间
Weap +% Mag Size
Increase the size of the magazine for weapon
+% 武器弹匣容量
增加该武器弹夹
Weap +% Blast Dmg
Increase the Blast damage of weapon
+% 武器爆炸伤害
增加该武器爆炸伤害(技能也可能有爆炸伤害,所以技能也可能出现这个词缀,例如火球)
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